General Tools¶
Reference
- Viewport:
Various tools that are useful for editing.
Split mesh by groups¶
Split a mesh into multiple mesh objects by its mesh groups.
- Root mesh copy
Create a copy of the mesh before splitting. Otherwise, the original mesh will be cleared from the split geometry.
- Origins to bounding box centers
Place the origins of the split objects at the center of the geometry, instead of remaining where it originall was.
- Remove empty splits
Remove splits that ended up empty
- Remove empty info
Leave mesh info (groups, render layers, etc.) on the split uninitialized if it ends up empty either way.
- Split collision primitives
Split each collision primitive on the mesh into its own mesh (can make editing their position and rotation easier)
Merge meshes as groups¶
Merge a meshes child mesh objects into itself while retaining mesh groups, render layers and other HEIO mesh info.
- Root mesh copy
Create a copy of the mesh before merging its children into it. Otherwise, the original mesh will be overwritten.
Collision primitives to geometry¶
Convert collision primitives into polygonal geometry on the mesh they are stored on.
- Root mesh copy
Create a copy of the mesh before converting the primitives. Otherwise, the original mesh will be overwritten.
- Resolution
Polygon resolution level of round primitives.
Setup/Update Nodes¶
Set up the nodes of multiple materials based on their shader.
More information about setting up nodes can be found in the guides
Reimport missing images¶
Attempt to reimport images that failed to import before.