Importers

Note

Basically all importers depend on the target game and will alter how the import is interpreted, so make sure to configure the correct target game before importing anything!

Material Import

Reference

File:

File ‣ Import ‣ HEIO Formats ‣ HE Material (*.material)

Imports HE Material files, including their textures, and sets up the materials shader nodes for an in-blender preview.

Note

The materials do not get assigned to any object, and will be lost when closing the file.

Create undefined parameters/textures

If the shader used by the material is defined by the target game, all parameters and textures not defined by the target game for the shader will be ignored and lost after importing.

Enabling this option will import all parameters and textures, even if they are not defined. If that happens custom shader will be enabled.

Import images

Will attempt to load the images of a material into blender.

Note

If this is disabled, or the addon fails to load the specified image, then a 16x16 image with a solid color will be generated in its place.

Invert Y channel of normal maps

Inverts the Y (Green) channel on normal maps.

  • Automatic: Inverts if the target game uses Hedgehog Engine 1

  • Invert: Always inverts

  • Don't invert: Does not invert

Use existing images

If enabled, the importer will check if blender already has an image loaded with the exact name and use that instead. If no image exists, the regular logic applies

Active Material Import

Reference

Menu:

Properties ‣ Material Properties ‣ Material Specials -> Import HE Material (*.material)

Same as the regular Material Import, but assigns the materials to the active mesh after importing.