Importers¶
Note
Basically all importers depend on the target game and will alter how the import is interpreted, so make sure to configure the correct target game before importing anything!
Material Import¶
Reference
- File:
Imports HE Material files, including their textures, and sets up the materials shader nodes for an in-blender preview.
Note
The materials do not get assigned to any object, and will be lost when closing the file.
- Create undefined parameters/textures
If the shader used by the material is defined by the target game, all parameters and textures not defined by the target game for the shader will be ignored and lost after importing.
Enabling this option will import all parameters and textures, even if they are not defined. If that happens custom shader will be enabled.
- Import images
Will attempt to load the images of a material into blender.
Note
If this is disabled, or the addon fails to load the specified image, then a 16x16 image with a solid color will be generated in its place.
- Invert Y channel of normal maps
Inverts the Y (Green) channel on normal maps.
Automatic
: Inverts if the target game uses Hedgehog Engine 1Invert
: Always invertsDon't invert
: Does not invert
- Use existing images
If enabled, the importer will check if blender already has an image loaded with the exact name and use that instead. If no image exists, the regular logic applies
Active Material Import¶
Reference
- Menu:
Same as the regular Material Import, but assigns the materials to the active mesh after importing.