Mesh Groups¶
Reference
- Panel:
Groups are used to divide a mesh into several units. HEIO does this by assign each polygon which group to use, like a material.
Each group is only identified by a group name.
In models¶
In .model
and .terrain-model
files, they are often used hide specific parts of a model when
not needed.
In collision meshes¶
In .btmesh
files, they are used to divide parts of a collision mesh into “shapes”. The group
name does not get exported here.
Mesh groups have several properties specific to collision meshes
- Collision Layer
Determines how entities interact with the collision shape
- Is Convex Collision
Whether the shape is convex (has no “indents” or holes). This strips the shape of all polygons information on export, but takes less CPU power to collide with.
Without polygons, convex shapes can only have one set of polygon specific info:
- Convex collision type
The collision type to use on the entire convex shape.
See Collision Types for more info.
- Convex collision flags
A list of collision flags to use on the entire convex shape.
See Collision Flags for more info.