Exporters¶
Note
Basically all exporters depend on the target game and will alter how the export is structured, so make sure to configure the correct target game before exporting anything!
Tip
All exporters found under the
menu can be configured as collection exporters too!Common Export Properties¶
Most exporters collect a batch of data before exporting, which can be limited with a range of properties, each reducing the objects to collect.
- Selected Objects
Ignore all unselected objects
- Visible
Ignore all hidden objects
- Active Collection
Ignore all objects outside of the active collection
- Active scene
Ignore all objects not part of the active scene
Material Export¶
Reference
- File:
Batch exports materials.
- Image export mode
Lets you control how images are handled on export
Overwrite
: Export all images, even if they already exist in the output directoryMissing
: Export only images that dont already exist in the output directoryNone
: Export no images at all
- Invert Y channel of normal maps
Inverts the Y (Green) channel on normal maps.
Automatic
: Inverts if the target game uses Hedgehog Engine 1Invert
: Always invertsDon't invert
: Does not invert
Active Material Export¶
Reference
- Menu:
Exports only the active material.
Export properties are the same as for the regular Material Export