Exporters

Note

Basically all exporters depend on the target game and will alter how the export is structured, so make sure to configure the correct target game before exporting anything!

Tip

All exporters found under the File ‣ Export menu can be configured as collection exporters too!

Common Export Properties

Most exporters collect a batch of data before exporting, which can be limited with a range of properties, each reducing the objects to collect.

Selected Objects

Ignore all unselected objects

Visible

Ignore all hidden objects

Active Collection

Ignore all objects outside of the active collection

Active scene

Ignore all objects not part of the active scene

Material Export

Reference

File:

File ‣ Export ‣ HEIO Formats ‣ HE Material (*.material)

Batch exports materials.

Image export mode

Lets you control how images are handled on export

  • Overwrite: Export all images, even if they already exist in the output directory

  • Missing: Export only images that dont already exist in the output directory

  • None: Export no images at all

Invert Y channel of normal maps

Inverts the Y (Green) channel on normal maps.

  • Automatic: Inverts if the target game uses Hedgehog Engine 1

  • Invert: Always inverts

  • Don't invert: Does not invert

Active Material Export

Reference

Menu:

Properties ‣ Material Properties ‣ Material Specials ‣ Export HE Material (*.material)

Exports only the active material.

Export properties are the same as for the regular Material Export