Collision Types¶
Reference
- Panel:
.btmesh
files assign each polygon a type, which is used to determine sounds and particles when
interacted with.
HEIO allows you to set the type of each polygon, just like materials.
- Value
The value to use for the type.
Each target game (that supports
.btmesh
export) has its own list of values.- Use custom value
You can specify a custom type value by toggling the chain toggle to the right of the value.