Collision Types

Reference

Panel:

Properties ‣ Mesh Properties ‣ HEIO Mesh Properties ‣ Collision Types

.btmesh files assign each polygon a type, which is used to determine sounds and particles when interacted with.

HEIO allows you to set the type of each polygon, just like materials.

Value

The value to use for the type.

Each target game (that supports .btmesh export) has its own list of values.

Use custom value

You can specify a custom type value by toggling the chain toggle to the right of the value.