Game documentation

This is where you can find information on how each game utilizes assets, shaders, sca parameters and more.

Textures

Describes various types of textures utilized by each engine.

Split up into Hedgehog Engine 1 and Hedgehog Engine 2.

Shaders

Lists of shaders for each game that are specified for each material and determine how the material gets rendered ingame.

There are several shader principles that are shared between games:

Shaders are documented for all games that are natively supported by HEIO:

Additionally, earlier titles may make use of shader features.

SCA Parameters

Additional parameter data attached to selected data structures, like materials, meshes and bones of skeletons.