Material Textures¶
Reference
- Panel:
A list of textures that the material uses for rendering.
When the material uses a custom shader, the parameters can be freely added, edited and removed. Otherwise they are set up based on the selected shader.
Texture Properties¶
- Type Name
Type name of the texture. Cannot be empty.
Cannot be edited when material is not using a custom shader.
Note
Some shaders use the same texture type multiple times! If that is the case, the order of textures is important and changes how same-named textures get used!
- Image
Image to use for the texture.
Note
Some shaders allow for empty images, and some don’t, which could cause glitches if no image is provided.
- Texture coordinate index
The UVmap to use (0-based index).
- Wrapmode U & V
How the texture should be sampled after exceeding the 0-1 uv range.
Repeat
: Repeats the textureMirror
: Mirrors the texture every time a wrapping point is reached.Clamp
: Clamps the sampled uv to 0-1.Mirror Once
: Combination ofMirror
andClamp
Border
: LikeClamp
, but once the 0-1 range is exceeded, a static color is used.
Note
Blender does currently not support sampling a texture differently for each axis, for which a workaround has been implemented that simulates the wrapping modes. Unfortunately, this is not perfect and can sometimes cause minor artifacts.