Collision primitive tools

Hint

A proper guide for editing collision primitives can be found in the collision mesh editing guide.

Workspace tools

To make working with collision primitives possible, HEIO adds two new workspace tools:

Select collision primitives

Allows you to select primitives on the active object by clicking them

Transform collision primitives

An extension to the tool above, but lets you transform the primitive using gizmos for

  • Translation

  • Rotation

  • Scaling

Snapping

When using a collision primitive tool, two new operators will be added to the snap menu:

Active collision primitive to cursor

Places the active collision primitive at the cursor

Cursor to active collision primitive

Places the cursor at the active collision primitive