Collision primitive tools¶
Hint
A proper guide for editing collision primitives can be found in the collision mesh editing guide.
Workspace tools¶
To make working with collision primitives possible, HEIO adds two new workspace tools:
Select collision primitives¶
Allows you to select primitives on the active object by clicking them
Transform collision primitives¶
An extension to the tool above, but lets you transform the primitive using gizmos for
Translation
Rotation
Scaling
Snapping¶
When using a collision primitive tool, two new operators will be added to the snap menu:
- Active collision primitive to cursor
Places the active collision primitive at the cursor
- Cursor to active collision primitive
Places the cursor at the active collision primitive