LoD Info

Reference

Armature:

Properties ‣ Armature Properties ‣ HEIO Armature ‣ LoD Info

Mesh:

Properties ‣ Mesh Properties ‣ HEIO Mesh ‣ LoD Info

HE2 games can store multiple models in a single .model or .terrain-model file, which are displayed at varying distances from the camera to reduce the time needed to display the model.

These models are referred to as “Level of detail” models, or short LoD, and are a common method of optimization in modern games.

LoD Info item

Target

The root of the object tree to export for the LoD level.

The first item in the LoD info list is reserved for the object on which the LoD info is defined.

Cascade

Distance cascade until which to display the model. Ranges from 0 to 31.

Unknown

Always found to be -1. Unknown what it does.