Vertex colors¶
Vertex colors are just as the name implies colors stored on the vertices of a mesh.
They can be edited in blender via the vertex paint mode.
Use as base color¶
Their default use is to multiply their color into the base color of a material:
Important
While not easily viewable, vertex colors do have an alpha channel, which can affect the transparency of a material!
Masking and blending¶
The second most common use case for vertex colors is to mask or blend multiple layers of textures:
There are also many other applications for vertex colors, but how and which channel gets used depends entirely on each shader.