SCA Parameters

Note

not every parameter is available in every game

Material parameters

The following parameters were found in material files, where an denotes that it was found in that games files:

Name

Type

Description

Lost World

Forces

Origins

Frontiers

Shadow Gens

MaxAniso

Integer

Maximum anisotropy filtering level

TrnsType

Boolean

Transparency type (?)

TrnsPrio

Integer

Transparency rendering priority. Used to adjusted drawing order.

MipBias

Float

Mipmap selection bias

UsePrior

Boolean

Use Priority (?)

UseGrass

Integer

Render grass on material (?)

VertSnap

Boolean

Vertex snapping (?)

VatVolum

Boolean

Whether the material is affected by VAT volumes

There are also SCA parameters that we know exist, but we don’t know the purpose of, as they are never actually used in any material:

  • RenderCa (found in Shadow Generations)

  • ExtnAABB (found in Shadow Generations)

They are possibly used in another hedgehog engine game that was not looked into yet.

Mesh parameters

The following parameters were found in model files, where an denotes that it was found in that games files:

Name

Type

Description

Lost World

Forces

Origins

Frontiers

Shadow Gens

ShadowCa

Boolean

Mesh can cast shadow when enabled

ShadowRe

Boolean

Mesh can receive shadow when enabled

DisableC

Boolean

If enabled, mesh does not render (but can still cast shadows)

RenderPa

Integer

Render pass to use(?); Values from 1 to 6 were found

RenderCa

Integer

Unknown; Values of 1, 2 and 5 were found

GIOcclus

Boolean

Enable for global illumination occlusion (?)

Occluder

Boolean

Unknown

GPUOcclu

Boolean

Unknown

CPUOcclu

Boolean

Unknown

CullType

Integer

Culling type(?); Values from 1 to 3 found

Peepable

Boolean

Characters are visible behind the mesh

TerrainB

Boolean

Unknown

ColorMas

Boolean

Color mask(?)

CyberMas

Boolean

Cyber mask(?)

UsageCPU

Boolean

Unknown

TrRLRPre

Boolean

Unknown