SCA Parameters¶
Note
not every parameter is available in every game
Material parameters¶
The following parameters were found in material files, where an
denotes that it was found in that games files:Name |
Type |
Description |
Lost World |
Forces |
Origins |
Frontiers |
Shadow Gens |
---|---|---|---|---|---|---|---|
|
Integer |
Maximum anisotropy filtering level |
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|
Boolean |
Transparency type (?) |
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|
Integer |
Transparency rendering priority. Used to adjusted drawing order. |
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|
Float |
Mipmap selection bias |
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|
Boolean |
Use Priority (?) |
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|
Integer |
Render grass on material (?) |
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|
Boolean |
Vertex snapping (?) |
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|
Boolean |
Whether the material is affected by VAT volumes |
There are also SCA parameters that we know exist, but we don’t know the purpose of, as they are never actually used in any material:
RenderCa (found in Shadow Generations)
ExtnAABB (found in Shadow Generations)
They are possibly used in another hedgehog engine game that was not looked into yet.
Mesh parameters¶
The following parameters were found in model files, where an
denotes that it was found in that games files:Name |
Type |
Description |
Lost World |
Forces |
Origins |
Frontiers |
Shadow Gens |
---|---|---|---|---|---|---|---|
|
Boolean |
Mesh can cast shadow when enabled |
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|
Boolean |
Mesh can receive shadow when enabled |
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|
Boolean |
If enabled, mesh does not render (but can still cast shadows) |
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|
Integer |
Render pass to use(?); Values from 1 to 6 were found |
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|
Integer |
Unknown; Values of 1, 2 and 5 were found |
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|
Boolean |
Enable for global illumination occlusion (?) |
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|
Boolean |
Unknown |
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|
Boolean |
Unknown |
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|
Boolean |
Unknown |
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|
Integer |
Culling type(?); Values from 1 to 3 found |
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|
Boolean |
Characters are visible behind the mesh |
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|
Boolean |
Unknown |
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|
Boolean |
Color mask(?) |
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|
Boolean |
Cyber mask(?) |
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|
Boolean |
Unknown |
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|
Boolean |
Unknown |