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HEIO 1.0.0 RC1 Manual
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HEIO 1.0.0 RC1 Manual

Getting Started

  • About HEIO
  • Installing HEIO
  • Contact

Sections

  • User Interface
    • Scene Settings
    • Tools
      • Viewport Toolbar
        • General Tools
        • Material Mass-edit
        • SCA Parameter Mass-edit
        • Info Tools
      • Collision primitive overlay
      • Collision primitive tools
      • Importers
      • Exporters
    • Object Related
      • Mesh Properties
        • Export Settings
        • Mesh Groups
        • Mesh Render Layers
        • Collision Flags
        • Collision Types
        • Collision Primitives
      • Material Properties
        • Material Parameters
        • Material Textures
      • LoD Info
      • SCA Parameters
  • Guides
    • Configuring the addon
    • Project setup
    • Asset importing
    • Material Editing
    • Material Mass-editing
    • Object Trees
    • Mesh Groups
    • Render Layers
    • Collision mesh editing
    • LoD Models
    • SCA Parameter editing
    • Asset exporting
  • Tutorials
    • Tutorial 1: Shadow Generations stage mod
    • Tutorial 2: Shadow Generations character mod
  • Game documentation
    • Textures
      • Hedgehog engine 1
      • Hedgehog engine 2
    • Shaders
      • Common
        • Physically Based Rendering (PBR)
        • Normal Mapping
        • Weather
        • Vertex colors
        • Mesh Layers
        • Deferred rendering
        • Dithering
      • Sonic Unleashed
      • Sonic Generations
      • Sonic Lost World
      • Sonic Forces
      • Sonic Origins
      • Sonic Frontiers
      • Shadow Generations
        • Amoeba shader
        • Blend shaders
        • Bubbles shader
        • Chaos shader
        • Character Eye shaders
        • Character Falloff shaders
        • Character skin shaders
        • Cloud & Mist shaders
        • Common shaders
        • Cyber shaders
        • Decal shaders
        • Detail shaders
        • Direction blend shaders
        • DPower shaders
        • Earth shaders
        • Effadhoc shader
        • Emission shaders
        • Falloff emission shaders
        • Fur shader
        • Glass shaders
        • IgnoreLight shaders
        • Imposter shader
        • Indirect shader
        • Instanced shaders
        • Iridescence shaders
        • Jewel shaders
        • Kaleidoscope shader
        • Maria shaders
        • Mephiles shader
        • Plant shaders
        • Ring shaders
        • SearchLight shader
        • Sky shaders
        • SonicAura shader
        • SuperSonicShape shader
        • Time eater shader
        • Translucent shader
        • TransThin shader
        • Unlit shader
        • Vanish shaders
        • Volcanic Ash shader
        • Volume VAT shaders
        • Water shaders
        • Whitespace shaders
    • Shader Features
    • SCA Parameters
  • Target Configuration
    • Target Info
    • Shaders
    • Material Templates
    • SCA Parameters
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Last updated on 2025-02-05
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