Shader FeaturesΒΆ

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Shader features were used in Hedgehog Engine 1 games to allow for shaders compiled with certain features, like bone influencing or application of vertex colors.

Feature

Name

Purpose

b

Bone deformation

Enables bone influence on vertices

c

Cubemap

Use cube mapping for reflection textures, instead of spherical environment mapping

E

[ UNKNOWN ]

l

[ UNKNOWN ]

s

[ UNKNOWN ]

u

UV animation

Enables texture coordinate animations

v

Vertex colors

Applies vertex colors to the diffuse colors

w

[ UNKNOWN ]