Shader FeaturesΒΆ
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Shader features were used in Hedgehog Engine 1 games to allow for shaders compiled with certain features, like bone influencing or application of vertex colors.
Feature |
Name |
Purpose |
---|---|---|
b |
Bone deformation |
Enables bone influence on vertices |
c |
Cubemap |
Use cube mapping for reflection textures, instead of spherical environment mapping |
E |
[ UNKNOWN ] |
|
l |
[ UNKNOWN ] |
|
s |
[ UNKNOWN ] |
|
u |
UV animation |
Enables texture coordinate animations |
v |
Vertex colors |
Applies vertex colors to the diffuse colors |
w |
[ UNKNOWN ] |